The PS5’s new VR2 tech is making a great first impression.

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The first-person view of the PSVR 2 game has the characters sitting on a boat in the river.

Fig: Sony

Sony’s PSVR for PlayStation 4, the first serious VR add-on for the console, has done pretty darn well for itself. It was reasonably priced, well-received by gamers and critics alike, and garnered much more support post-launch than pre-PlayStation hardware efforts (RIP, dear Vita). Now, various outlets have released first-hand sessions with a preview of Sony’s upcoming PSVR2 for PlayStation 5. The anticipated new VR hardware doesn’t yet have an official price or launch date (just “early 2023”), but based on these impressions, it’s already making waves with critics.

Various outlets that have received these hands-on demos describe the experience as being on par with the more powerful PC VR offerings from Valve or Meta. That said, it’s still up to Sony and other developers to create compelling games, and for now they’re the exclusive experiences of the new platform. horizon Spin-off and last year’s VR version Resident evil village. The latter will be playable for the first time in VR on a Sony headset. There is also The walking dead Game and a Star Wars VR Experience, both ports of previous PC/Quest VR games.

Overall, critics were impressed, even surprised, by the experience. Among the qualities mentioned are the overall build quality and comfort, which seems to compare well with previous headphones. It’s still stuck, but the length of the cable seems to be sufficient. Graphic quality and general “immersion”, especially, are attracting a lot of attention. One of the bleeding edge features is the headset’s eye tracking, which allows the unit to improve rendering based on where you’re looking or lock views with other players in the future. There is also haptic feedback in the headset. Polygon Note that both attributes are used in horizonIt’s the most advanced hardware display ever.

Basically, it just needs some killer apps, and a fourth of the existing displays looks like a solid start. Here are some highlights of hands-on insights from each outing:


“I tried out Sony’s new headset for the first time last week and was blown away by how amazing the two flagship games were. The call of the mountain horizon And Resident evil village, he looked. They did not rely on particles or stylized art direction; They looked like AAA console games in virtual reality. The past few years of playing Quest have redefined my expectations of how VR games should look, and it’s been great to see games pushed visually again without requiring extensive setups.

But how does it feel to play games on PSVR2 with all the new bells and whistles? The actual PSVR2 hardware was a joy to use. Like most modern VR headsets, it lets you adjust the headband to make everything rest comfortably on your noggin, and you can adjust the inter-pupil distance (IPD) so the lenses in the headset are the right distance for you. The screens looked great, although things felt a little blurry at the edges at times, which can also happen with the original PSVR.

“Wow. Wow. Wow. That’s the word that comes to mind when trying to sum up my time with the PlayStation VR2. As an avid VR fan for many years, it’s safe to say that my first experience with Sony’s upcoming headset knocked the socks off VR-lovers. It’s a beautiful, elegant piece for an upgraded PSVR headset. And more and more was all I wanted.

In terms of technology and visual quality, this looks like one of the most memorable console jumps of the generation. Seeing the visual difference between the PSVR1 and PSVR2 brought back memories of graduating to the shiny, sharp, high definition games of the PS3 after years of playing games on the PS2 in standard definition.

“Sony has touted the PSVR2’s ultra-high visual fidelity, which will appeal to the tech-savvy, eye-popping 2000×2040 resolution, HDR, 90Hz and 120Hz refresh rates, and a 110-degree field of view. It’s all impressive on paper, but when the headset is turned on When you experience it, it’s a bit of magic.

The level of detail in the visuals was amazing, mostly because I didn’t expect it from a VR game. I know how bad all the VR games out there are, of which there are definitely a few awesome looking ones. However, there is a clear line between a VR game and a non-VR game – there is a level of richness, detail and polish that separates the two. The call of the mountain horizon It blurs that line on PSVR2.

“PlayStation VR2 thankfully feels like a modern entry into the VR landscape, with high levels of visual fidelity and comfortable ergonomics. Its haptics and adaptive triggers, if implemented well, are a welcome addition to the immersive experience. As with all new pieces of hardware, the question is whether to make the investment worth it.” It comes down to whether there will be enough games, such as first-party games The call of the mountain horizon It certainly helps assuage those fears, and while nothing has been revealed yet, I’ll be shocked if it’s anything but amazing. Half-Life: Alix He did not go to the stage. “

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